package sg.tua.game;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.geom.Vector2f;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;

import sg.tua.hud.HudAnimation;
import sg.tua.hud.HudAnimationFactory;


public class OverviewState extends BasicGameState {
	
	
	OverviewState(int id){
		stateID = id;
	}
	int stateID = -1;
	@Override
	public int getID() {
		return stateID;
	}

	@Override
	public void init(GameContainer gc, StateBasedGame sb)
			throws SlickException {
		// TODO Auto-generated method stub

	}

	@Override
	public void render(GameContainer gc, StateBasedGame sb, Graphics g)
			throws SlickException {
		// TODO Auto-generated method stub

	}

	@Override
	public void update(GameContainer gc, StateBasedGame sb, int delta)
			throws SlickException {
		Input input = gc.getInput(); 
		int mouseX = input.getMouseX();
		int mouseY = input.getMouseY();
		
		
	}


}
